[Cuis-dev] Improving performance of tree-like morph

Juan Vuletich juan at cuis.st
Fri Oct 20 12:47:19 PDT 2023


On 10/13/2023 10:40 AM, Michał Olszewski via Cuis-dev wrote:
> Hello,
>
> I'm currently working on an AST visualizer. I'm using OMeta2 to create 
> a tree morph, representing a parse tree of the given source code.
>
> However I found if the tree is of depth like 5 or more (e.g. 
> left-associative binary operation) the time it takes to create 
> (openInWorld) or resize the tree is just... atrocious. I used 
> AndreasSystemProfiler and from quick look at it, it seems like there 
> is an explosion in number of operations attempting to layout morphs 
> e.g. everytime a child node morph is added then ALL submorphs' layouts 
> are recalculated.
>
> The morph representing a node is a subclass of LayoutMorph, which in 
> turn contains two layout morphs: One for representing a label (e.g. 
> node name) and the second one containing child nodes in left-to-right 
> order.
>
> Does anybody know how to make it relatively performant on depthly 
> nested trees? Or am I out of luck in terms of simple solution?
>
> Not attaching any source code since OMeta2 is needed for it. I managed 
> to make OMeta work on Cuis 6.0 (pbella's package) but sadly can't 
> remember how, otherwise I would provide a fix/package. I will try to 
> generate code that creates this god damn tree so you don't have to 
> install OMeta2.
>
> Best,
> Michał
>

Hi Michał,

Please provide the example in a way that it is easy for others to 
reproduce. For instance, a pre-loaded image, with the example morph 
already there, and simple instructions to see the problem.

Thanks,

-- 
Juan Vuletich
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