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<p><font size="+1">Hi Thierry,</font></p>
<p><font size="+1">Yes, it was looking odd to me. Thanks to confirm
what I understood.</font></p>
<p><font size="+1">I guess the rationnal behind this paradigm is to
optimize drawing operation?!<br>
</font></p>
<p><font size="+1"></font>Hilaire<br>
</p>
<div class="moz-cite-prefix">Le 30/04/2020 à 10:28, Thierry Goubier
via Cuis-dev a écrit :<br>
</div>
<blockquote type="cite"
cite="mid:CALS0RF0rKR+H=JXCepwUto2OqezCdLWENHpiKNWe5YF9Hcb2=Q@mail.gmail.com">
<div>in Cuis, Submorph clipping only happens for one submorph, and
only if aMorph>>#clippedSubmorph is true (and that clips
to the parent morph, so, if your wheel morphs are submorphs of
your overall frame, then incorrect clipping for the clipped
submorph).</div>
<div><br>
</div>
<div>In a case like yours, you will probably need to add a morph
that do nothing but clipping, to ensure that the morph you are
drawing in has the exact same bounds as its parents.</div>
<div><br>
</div>
<div>The code in charge of that is MorphicCanvas>>#fullDraw:</div>
<div>The code selecting the clipped submorph is
Morph>>#clippedMorph. By default, it is the last one.</div>
<div><br>
</div>
</blockquote>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a></pre>
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