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<p><font size="+1">Yes, it occurred to me I was not accurate enough.
<br>
</font></p>
<p><font size="+1">As you now understand it, the way I need to deal
with the canvas in DrGeo is very special to it. <br>
</font></p>
<p><font size="+1">A more general solutions with a kind of pasteUp
morph where we can mix 1. bitmap, 2. hybrid bitmap/vector (as
the circular toolbar) and 3. pure vector submorphs could be
useful.</font></p>
<p><font size="+1">Ok, I am just writing ideas as they come to my
head, filter if necessary :)</font></p>
<p><font size="+1">Hilaire</font><br>
</p>
<div class="moz-cite-prefix">Le 19/06/2020 à 17:38, Juan Vuletich a
écrit :<br>
</div>
<blockquote type="cite" cite="mid:5EECDBF5.5090705@jvuletich.org">Oh,
I see!<br>
<br>
When I started reading what you said, the idea of integrating your
caching strategy within the framework popped in my mind and I
couldn't see anything else for a while.<br>
<br>
It is true, what you actually suggested is completely different.
Still, the general solution to allow a lot of VectorGraphics stuff
to be usable right now would be a great thing to have. Let's keep
thinking and discussing this for a couple of days before choosing
an approach.<br>
</blockquote>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a>
<a class="moz-txt-link-freetext" href="https://pouet.chapril.org/@hilaire">https://pouet.chapril.org/@hilaire</a></pre>
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