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<p><font size="+1">Hi Juan,</font></p>
<p>That's cool. I will try to take a look in the coming days but I
am busy with the TheCuisBook right now. I am away for several
weeks, and my notebook is 9 years (i3, 2Ghz), I am not sure it
falls under the category of slow computer. <br>
</p>
<p>Slow computer are useful to optimize code, so we will see.<br>
</p>
<p>Best</p>
<p>Hilaire<br>
</p>
<p><br>
</p>
<div class="moz-cite-prefix">Le 17/07/2020 à 19:57, Juan Vuletich a
écrit :<br>
</div>
<blockquote type="cite" cite="mid:5F11F4A1.3000807@jvuletich.org">Several
days ago I told I'd be working on a replacement for that
VectorGraphicsPasteUpMorph hack I'd done.<br>
<br>
I have some experimental stuff working. The strategy is to use a
subclass of BitBltCanvas called HybridCanvas, that holds a
VectorCanvas in an instance variable. This means that vector
graphics morphs can be added to the world just like regular
morphs. I had to do many changes to the way that damage regions
are handled, etc. It is kind of working, but not without some
hiccups, and maybe I'd change things again. So, this is not yet
ready for integration.<br>
<br>
The code is attached. To test this you'll need a bit of patience.
It includes 25 files! Also, it works reasonably well (without a
VectorGraphics plugin!) in a rather fast machine. A slow machine
might make it unusable. </blockquote>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a></pre>
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