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    Hi Hilaire,<br>
    <br>
    (below)<br>
    On 12/29/2020 10:54 AM, Hilaire Fernandes via Cuis-dev wrote:
    <blockquote cite="mid:ae404bc7-00c7-659a-1f5d-bfaedf09d32a@drgeo.eu"
      type="cite">
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      <p><font size="+1">Hi Juan, <br>
        </font></p>
      <p><font size="+1">The book gives the readers taste and felling of
          Morphic 3 + VectorGraphics.</font></p>
      <p><font size="+1"><a moz-do-not-send="true"
            class="moz-txt-link-freetext"
href="https://cuis-smalltalk.github.io/TheCuisBook/The-Fundamentals-of-Morph.html">https://cuis-smalltalk.github.io/TheCuisBook/The-Fundamentals-of-Morph.html</a><br>
        </font></p>
      <p><font size="+1">How could the community helps to make
          VectorGraphics the default rendering engine of the whole
          graphic environment of Cuis?</font></p>
      <p><font size="+1">Are there sub-projects, necessary to this
          achievement, that people could help with?<br>
        </font></p>
      <p>Hilaire<br>
      </p>
      <pre class="moz-signature" cols="72">-- 
GNU Dr. Geo
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a>
<a moz-do-not-send="true" class="moz-txt-link-freetext" href="https://pouet.chapril.org/@hilaire">https://pouet.chapril.org/@hilaire</a></pre>
    </blockquote>
    <br>
    Two years ago, Vector Graphics was purely experimental. Then some
    milestones in its development:<br>
    - About two years ago I used the VectorGraphics engine to build
    TrueType fonts (that can be used with the traditional BitBltCanvas)<br>
    - This year you showed interest in using VectorGraphics for DrGeo.
    I'm a long time admirer and fan of your work, so I rushed to make it
    usable (even if slow). So I built HybridCanvas, and fixed many bugs.<br>
    - Writing this chapter for the book, and especially building the
    examples showed many things to improve. So I added MovableMorph,
    additional refactoring, and fixed a lot of bugs.<br>
    <br>
    So things are advancing at a rather good pace.<br>
    <br>
    Now that the book is essentially finished, what is needed now is to
    write a VM plugin with a C version of VectorEngine hierarchy. I need
    to focus on that for some time, maybe 2 or 3 months. The way
    everybody can help is by reading the chapter in the book, getting
    familiar with the ideas and apis, start building things, and report
    on the experience. Bug reports and ideas for improvement are most
    welcome.<br>
    <br>
    I'm just realizing that in the book I forgot to mention
    <a class="moz-txt-link-freetext" href="https://www.researchgate.net/publication/267152327_Prefiltering_Antialiasing_for_General_Vector_Graphics">https://www.researchgate.net/publication/267152327_Prefiltering_Antialiasing_for_General_Vector_Graphics</a>
    . Maybe I'd add a reference. (Yes, I was afraid someone else could
    patent the technique, disallowing using it to us, so I kept it
    unpublished for several years).<br>
    <br>
    Thanks,<br>
    <pre class="moz-signature" cols="72">-- 
Juan Vuletich
<a class="moz-txt-link-abbreviated" href="http://www.cuis-smalltalk.org">www.cuis-smalltalk.org</a>
<a class="moz-txt-link-freetext" href="https://github.com/Cuis-Smalltalk/Cuis-Smalltalk-Dev">https://github.com/Cuis-Smalltalk/Cuis-Smalltalk-Dev</a>
<a class="moz-txt-link-freetext" href="https://github.com/jvuletich">https://github.com/jvuletich</a>
<a class="moz-txt-link-freetext" href="https://www.linkedin.com/in/juan-vuletich-75611b3">https://www.linkedin.com/in/juan-vuletich-75611b3</a>
@JuanVuletich</pre>
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