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<p><font size="+1">Hi Juan,</font></p>
<p><font size="+1">I am refactoring my circular toolbar morph to
adapt to the new morph hierarchy and to use its inner
transformation. Using the M3 rotation and coordinates system
simplify the computation of the chevrons along the curved
toolbar.</font></p>
<p><font size="+1">As a result the chevron morph are rendered on a
vector canvas. So shape morph detection works out of the box, it
simplifies again my code (mouveOver detection).</font></p>
<p><font size="+1">One side note: I can't put a Form (the icon of
the chevron) on the chevron because the vector canvas does not
accept Form.</font></p>
<p><font size="+1">Any idea?<br>
</font></p>
<p>Happy New Year 2021 to all of you!</p>
<p>Hilaire<br>
</p>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a>
<a class="moz-txt-link-freetext" href="https://pouet.chapril.org/@hilaire">https://pouet.chapril.org/@hilaire</a></pre>
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