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<p><font size="+1">Thanks Juan, <br>
</font></p>
<p><font size="+1">I played a bit with (thanks Gerald too for the
Linux VM build), it is a nice feature to have collision
detection for arbitrary Morph.</font></p>
<p><font size="+1">I look forward to testing it with DrGeo.<br>
</font></p>
<p><font size="+1">Once we are stabilized with the plugin and VM, I
will update the SpaceWar game of the Cuis book, likely later
this year.<br>
</font></p>
<p><font size="+1">This is really exciting!</font></p>
<p><font size="+1">Thanks</font></p>
<p><font size="+1">Hilaire<br>
</font></p>
<div class="moz-cite-prefix">Le 07/07/2021 à 21:41, Juan Vuletich
via Cuis-dev a écrit :<br>
</div>
<blockquote type="cite" cite="mid:60E60352.20305@jvuletich.org">Browse
a bit M3Exp01Morph. The new services are #collides: and
#isCloserThan:toPoint: . You can also open an inspector and do
`self drawContour`. And above all, have as much fun as I am having
playing with this!
</blockquote>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a>
<a class="moz-txt-link-freetext" href="http://blog.drgeo.eu">http://blog.drgeo.eu</a></pre>
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