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<div class="moz-cite-prefix">Le 23/09/2021 à 22:02, Juan Vuletich a
écrit :<br>
</div>
<blockquote type="cite" cite="mid:614CDD68.10701@jvuletich.org"><br>
When I wrote LightWidgets and that doc, I was thinking on a
regular widget kit, where you have maybe ten kinds of very generic
widgets, and compose them in different ways to build UIs.
<br>
<br>
<blockquote type="cite" style="color: #999999;">Nevertheless, it
will be tremendously helpful to rationalize the Morph jungle
when it comes to GUI building.
<br>
</blockquote>
<br>
I think the first distinction to make is between general, reusable
widgets on one hand, and app specific morphs on the other.
<br>
</blockquote>
<p>I agree with you. <br>
</p>
<p>I am a bit in a hesitating/stalled situation: most of the DrGeo
core is functioning, now I need to work on the GUI with dialogs,
toolbars, panels, wizards. Could write from scratch but there is
may be something more general to do, overall useful for Cuis
community. But I am clueless how you design a GUI framework and
it's likely a lot of work.<br>
</p>
<p>Hilaire<br>
</p>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a>
<a class="moz-txt-link-freetext" href="http://blog.drgeo.eu">http://blog.drgeo.eu</a></pre>
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