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<p><font size="+1">Good idea to inspect the hand!</font></p>
<p><font size="+1">What I am observing is that, when I press my
morph, the inspector shows it gets the focus. Once I release the
button, the focus is lost.</font></p>
<p><font size="+1">So I try with button1up event. This time the
focus sticks to my morph, but then with the mouse I can't select
any other morph. I need to show the halo of any morph, so my
morph looses the focus, then I can select any morph then.</font></p>
<p><font size="+1">There is likely something I don't understand.
Likely what I want to use is the keyboard focus.<br>
</font></p>
<p><font size="+1">Joined is the code.<br>
</font></p>
<p>Thanks</p>
<p>Hilaire<br>
</p>
<div class="moz-cite-prefix">Le 19/10/2021 à 15:46, Juan Vuletich
via Cuis-dev a écrit :<br>
</div>
<blockquote type="cite" cite="mid:616ECC31.2070602@jvuletich.org">Just
tried. Opened a WidgetMorph, sent to it<br>
self setProperty: #handlesMouseDown: toValue: true<br>
<br>
Then I opened an inspector on the hand.<br>
When I click on the widget, the inspector shows it at ivar
'mouseFocus' in the hand. So, it seems to work OK here.<br>
<br>
Please give instructions in enough detail to reproduce what you
are doing.<br>
</blockquote>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
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