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Hi Hilaire,<br>
<br>
Recently i was studying the model thing. So one idea that comes to
my mind is this.<br>
When the world gets clicked it does its usual stuff but also could
emit a signal #worldWasLeftClicked.<br>
<br>
Your "modal" window or the little "pullDown" sons could have by
default the running world as one of their model and then<br>
listen for the signal #worldWasLeftClicked. When they get it, they
do harakiri. <br>
<br>
No idea if it is a good idea but it seems feasible.<br>
<br>
bye<br>
Nicola<br>
<br>
<br>
<br>
<br>
<div class="moz-cite-prefix">On 2/15/22 09:25, Hilaire Fernandes via
Cuis-dev wrote:<br>
</div>
<blockquote type="cite"
cite="mid:f9f88099-bf54-df1c-0263-923ebb80fe4b@drgeo.eu">
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<p>Hi, <br>
</p>
<p>In the screenshot below, observe the "Edit style' dialog. In
its bottom there is a dropdown list of morphs (with a slider)
representing type of mark to set to a segment. <br>
</p>
<p>I need this dropdown morph to be modal: whenever the user click
outside, this dropdown list must be deleted from the world. <br>
</p>
<p>Any idea how to do it?<br>
</p>
<p>Thanks</p>
<p>Hilaire<br>
</p>
<p><br>
</p>
<img moz-do-not-send="false"
src="cid:part1.uFuwht2a.uA0PxlBU@gmail.com" alt="" class=""
width="296" height="385"><br>
<p><br>
</p>
<br>
<pre class="moz-signature" cols="72">--
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