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<p><font size="4">My bad, I was thinking </font>requireVectorCanvas=false
will make the Morph to not use VectorGraphics. I realize now it
does not make sense that in a tree of Morphs, some will use Vector
and other Bitblt</p>
<p>Spacewar! game works with Vector canvas, at this for me. I don't
understand the problems Tommy is facing. Is it because the plugin
is not installed in his set up?</p>
<p>Hilaire<br>
</p>
<div class="moz-cite-prefix">Le 17/02/2022 à 00:07, Juan Vuletich a
écrit :<br>
</div>
<blockquote type="cite" cite="mid:620D83A3.6060105@zoho.com">
<blockquote type="cite" style="color: #999999;">Yes, In Spacewar,
a Mobile is forced to not use the Vector Canvas, but apparently
it is used when vector graphics is installed. It is a bug.
Hopefully Juan knows about it.
<br>
</blockquote>
<br>
Forced not to use Vector Canvas? A morph can't chose the canvas.
If Mobiles can't work in VectorCanvas, let me take a look when I'm
back home.</blockquote>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a>
<a class="moz-txt-link-freetext" href="http://blog.drgeo.eu">http://blog.drgeo.eu</a></pre>
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