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<p><font size="4">Hi Alan,</font></p>
<p><font size="4">Thanks to report! I confirm the issue, even with
non stepping morph. It should not behave like that. <br>
</font></p>
<p><font size="4">The expected behavior with faulty code in a
#drawOn: method is a broken morph rendered as a red rectangle
with yellow diagonals and stepping set in pause, to avoid
recurring debugger to pop up I guess. By the way there is the
WorldMenu>Debug and Morph halo menus to restart stepping and
rendering once the broken code is fixed.</font></p>
<p><font size="4">It seems the Morph is not detected as broken, and
rendering is tried again and again.<br>
</font></p>
<p><font size="4">Juan recently introduced the HybridCanvas to speed
up graphics rendering, may be it is related, and a fix should
come. I can't help more, sorry.<br>
</font></p>
<p><font size="4">Hilaire</font><br>
</p>
<div class="moz-cite-prefix">Le 15/12/2022 à 07:43, Alan Dao via
Cuis-dev a écrit :<br>
</div>
<blockquote type="cite"
cite="mid:CA+c6hdjrL=QSQkR-+UnHW86muCK4zMLPJHGw1ypKZ8eavxjYkQ@mail.gmail.com">
<div>I know that the code I've put in is inherently flawed, but my
development process involves experimenting a lot and not always
knowing what I'm doing. Is there something I'm missing when it
comes to not having mistakes break Morphic? Any advice would be
appreciated.</div>
<div><br>
</div>
</blockquote>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a>
<a class="moz-txt-link-freetext" href="http://blog.drgeo.eu">http://blog.drgeo.eu</a></pre>
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