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<p><font size="4">Sorry I don't have the reference at hand. It is
an accidental reading. But I remember it is a way of doing in
the web and from my understanding to circumvent its inherent
complexity in GUI. We don't have this legacy complexity. <br>
</font></p>
<p><font size="4">In most WEB GUI you don't have overlapping
windows. With overlapping windows, I fear rebuilding at each
time may result in wasting a lot of computing. Imagine a model
represented visually with several different visible forms
(Morphs in fact), these morph embedded in more complex Morphs.
Will it required the whole redraw ?<br>
</font></p>
<p><font size="4">Hilaire</font><br>
</p>
<div class="moz-cite-prefix">Le 07/05/2023 à 17:24, Paul D. Fernhout
via Cuis-dev a écrit :<br>
</div>
<blockquote type="cite"
cite="mid:ab2a0f73-9087-9233-153a-14100b1d86f0@kurtz-fernhout.com">
<blockquote type="cite" style="color: #999999;">any particular
implementation like the ones you referred in your email, but
about the general idea to re-construct the whole or part of the
GUI when an event occurs.
<br>
</blockquote>
<br>
Would be curious to read the "model-less GUI" article you mention
if you could supply a link.
<br>
<br>
I updated the subject of this email to reflect that more general
idea of rebuilding the UI in response to events (which indeed is
what Mithril does).
<br>
</blockquote>
<pre class="moz-signature" cols="72">--
GNU Dr. Geo
<a class="moz-txt-link-freetext" href="http://drgeo.eu">http://drgeo.eu</a>
<a class="moz-txt-link-freetext" href="http://blog.drgeo.eu">http://blog.drgeo.eu</a></pre>
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