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<p>Hi folks, <br>
</p>
<p>Here is a small demo of a chapter of <i>The Art of Morph</i>
booklet (work-in progress).<br>
</p>
<p><a class="moz-txt-link-freetext" href="https://mamot.fr/@drgeo/114952639404150022">https://mamot.fr/@drgeo/114952639404150022</a><br>
</p>
<p>Once I finished writing this demo for the book, I remembered this
slogan of Alan Kay, "<em class="pa">Simple things should be
simple, </em><em class="pa">Complex things should be possible".</em><span
class="pa"> </span></p>
<p><span class="pa">This is really what is about the Cuis's Morpic 3
framework. </span></p>
<p><span class="pa">Particularly its handling of coordinates
systems, local to each morph and how you can navigate from one
to another one. In the demo this is particularly well
illustrated when adjusting the length of the ruler, whatever its
pivoting status. Done in the loc</span><span class="pa">al
coordinate system of the ruler, it is trivial to handle. It
results both in compact and human understandable code, based on
a higher level concept (a cascade of local coordinates system
instead of one world coordinates system as in Morph 2 framework)<br>
</span></p>
<p>Hilaire</p>
<pre class="moz-signature" cols="72">--
<a class="moz-txt-link-freetext" href="http://mamot.fr/@drgeo">http://mamot.fr/@drgeo</a></pre>
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