[Cuis-dev] VectorEnginePlugin (was Re: UK Smalltalk User Group meeting - Wednesday March 31st)

David T. Lewis lewis at mail.msen.com
Tue Mar 23 06:06:01 PDT 2021


Juan,

Thank you very much. I will start educating myself on A, B and C
in the next few days. Thanks for posting this  :-)

Dave


On Mon, Mar 22, 2021 at 08:48:07PM -0300, Juan Vuletich wrote:
> On 3/22/2021 5:55 PM, David T. Lewis via Cuis-dev wrote:
> >Hello Juan,
> >
> >I recall from previous presentations that development of a VM plugin
> >was on the to-do list for your vector graphics package. Could you
> >please say a few words about what is needed? If it is something that
> >I could help with, I would be happy to assist.
> >
> >Dave
> >
> 
> Hello David, Eliot,
> 
> I've been working on it for a couple of weeks, and it is starting to 
> take off! So, David, you just triggered an announcement.
> 
> I have just pushed the relevant files to GitHub. There are several ways 
> to explore this.
> 
> A - You want to see it running. Experimental. I only buit it for MacOS.
> 1) Grab VM including the plugin from 
> https://www.dropbox.com/sh/rhkt4ayq24t2xbf/AACDb3mrjMUDB8Mptd-Bi6Zsa?dl=0
> 2) Pull Cuis repo.
> 3) Start Cuis with the VM above
> 4) Evaluate: Feature require: 'VectorGraphics'.
> 5) Set a TT Font (Stuff will break with StrikeFonts and you'll need to 
> kill the image)
> 6) Evaluate: M3Exp01Morph new openInWorld.
> 7) Play with the halo. Very slow! Still running the Smalltalk code for 
> VectorEngine
> 8) Evaluate: (self runningWorld canvas instVarNamed: 'vectorCanvas') 
> usePlugin.
> 9) Play with the halo. Rotate (bottom left handle) and Zool (bottom 
> right handle) Now it is very fast! The plugin is working.
> 10) Hide the taskbar
> 11) redefine WidgetMorph>>requiresVectorCanvas to answer true,
> 12) refresh the display. Now every window and window element, including 
> all the text, is drawn by VectorEngine. You might notice that all the 
> appareances of any glyph, for example $a are no longer identical. Text 
> layout and Glyph placement is done with Float arithmetic, using subpixel 
> locations!
> 13) redefine WidgetMorph>>hasVariableExtent to answer false.
> 14) Open the halo on any window. Use the rotate and zoom handles.
> 15) Yes. We can do high quality, subpixel antialiased text at _any_ 
> scale and rotation angle! I don't know of any other Smalltalk or 
> windowing system that can do this. It is like pdf scaling, but for _all_ 
> the UI!
> 
> B - You want to look at the generated C code for the plugin, or build it 
> for another platform. You need a working setup to build the 
> OpenSmalltalk VM. The dropbox opensmalltalk-vm includes the files needed 
> to build the VM with the plugin.
> 
> C - You want to experiment with the Slang plugin source code. I have 
> only done this in Cuis, not yet in the official Squeak VMMaker image.
> 1) Clone / pull VMMaker repo
> 2) Feature require: 'VMMaker'.
> 3) FileIn 'IntegerArrayWordArray-stdint-VMMaker-jmv.006.cs.st'
> 4) Feature require: 'VectorEnginePlugin'
> 5) VectorEnginePlugin translateInDirectory: DirectoryEntry 
> currentDirectory doInlining: true
> I wanted to use stdint.h C types. The file 
> IntegerArrayWordArray-stdint-VMMaker-jmv.006.cs.st includes changes to 
> VMMaker to generate the proper declarations.
> 
> David, Eliot, do you think this is a sensible way to enable the use of 
> stdint.h? It would affect any uses of IntegerArray and WordArray. I 
> think we'd use stdint.h as much as possible. But I'm not certain if 
> these changes could break other things.
> 
> Feedback is most welcome.
> 
> Cheers,
> 
> -- 
> Juan Vuletich
> www.cuis-smalltalk.org
> https://github.com/Cuis-Smalltalk/Cuis-Smalltalk-Dev
> https://github.com/jvuletich
> https://www.linkedin.com/in/juan-vuletich-75611b3
> @JuanVuletich


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