[Cuis-dev] Big Fun on Linux was ( Updates to VectorGraphics and precompiled MacVM)

Gerald Klix cuis.01 at klix.ch
Fri May 21 02:06:22 PDT 2021


Now taht, I tested it:

Works great on Linux AMD74, Ubuntu 18.04 LTS.
This is really amazing. Thanks a lot, Juan!

Please stay tuned for zip-files with VMs for various platforms.


Best Regards,

Gerald


On 2021-05-21 10:09, Gerald Klix via Cuis-dev wrote:
> Change to VMMaker turned out to be trivial.
> 
> Will test the generated VM(s) now.
> 
> 
> HTH and Best Regards,
> 
> Gerald
> 
> 
> 
> On 2021-05-21 09:42, Gerald Klix via Cuis-dev wrote:
>> It compiles when I add "#include "config.h" as
>> the very first include directive.
>>
>> Since it's so simple, I will try to fix Cuis' VMMaker code.
>>
>>
>> HTH and Best Regards,
>>
>> Gerald
>>
>>
>>
>> On 2021-05-21 08:23, Gerald Klix via Cuis-dev wrote:
>>> Hi Juan, Hoi Folks,
>>>
>>> As expected it does not compile on Linux.
>>> It still has the include order problem.
>>> I added the compilation log.
>>>
>>> In the meanwhile I will try to tweak the
>>> the include order in the generated code.
>>> I presume someone more familiar with VMMaker
>>> tahn me, then knows what parts of VMMaker need
>>> to be tweaked to archive the desired result.
>>>
>>>
>>> Best Regards,
>>>
>>> Gerald
>>>
>>>
>>>
>>> On 2021-05-20 21:18, Gerald Klix via Cuis-dev wrote:
>>>> Will give it a shot tomorrow morning (about
>>>> 08 UTC). Will start with Linux AMD64 and
>>>> clang version 12.
>>>>
>>>>
>>>> Best Regards,
>>>>
>>>> Gerald
>>>>
>>>>
>>>>
>>>> On 2021-05-20 15:56, Juan Vuletich via Cuis-dev wrote:
>>>>> Hi Folks,
>>>>>
>>>>> Recently, I've been working on improving the VectorGraphics plugin. 
>>>>> I added a new primitive that will help quick display of SVG icons. 
>>>>> Please pull all repos.
>>>>>
>>>>> An updated Mac VM is available at 
>>>>> https://www.dropbox.com/sh/6xzdebt158ha1cc/AAAW2LxSYHOSZ8PTfhC9XIs0a?dl=0 
>>>>> .
>>>>>
>>>>> If you are able to build VMs, please try generating 
>>>>> VectorEnginePlugin from the updated VMMaker and Cuis-Smalltalk-Dev 
>>>>> repos, build for your platform, test, and share the precompiled VMs 
>>>>> with us.
>>>>>
>>>>> To see a possible use of the new primitive, play with M3Exp01Morph.
>>>>>
>>>>> Another change I made is the possibility of not doing subpixel anti 
>>>>> aliasing, that is not really needed for high dpi displays. This 
>>>>> improves drawing performance and saves memory, sacrificing little 
>>>>> quality. The choice is done in VectorGraphicsEngine class >> 
>>>>> #onForm: . After modifying this method, simply resize a bit the 
>>>>> main Cuis window, so new Canvas and Engine are created.
>>>>>
>>>>> Cheers,
>>>>>
>>>>
>>>
> 


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