[Cuis-dev] Bytebeat thing with sound in Cuis
Ezequiel Birman
ebirman77 at gmail.com
Tue Aug 26 14:47:00 PDT 2025
Thank you! This made my day.
--
Eze
On Tue, 26 Aug 2025 at 09:47, Luciano Notarfrancesco via Cuis-dev <
cuis-dev at lists.cuis.st> wrote:
> BTW, some context:
> http://canonical.org/~kragen/bytebeat/
> https://arxiv.org/abs/1112.1368
>
> My experiment was just a first attempt after watching a video on viznut’s
> youtube channel, it’s not completely correct..
>
> On Tue, Aug 26, 2025 at 02:37 Luciano Notarfrancesco <luchiano at gmail.com>
> wrote:
>
>> I made a weird little hack/toy today. Here it is in case anyone wants to
>> try it. Print this on a workspace to get the morph embedded, or open it in
>> the world:
>> b := BytebeatMorph new scaleBy: 2.
>> And then play:
>> b play
>> and try different generating functions:
>> b generator: [:t| t].
>> b generator: [:t| t//16].
>> b generator: [:t| t//16 & (t*5//3)].
>> b generator: [:t| t//8 & (t*4//3)].
>> b generator: [:t| t//16 & (t*2//3) | ((t//32 & (t\\20)))].
>> b generator: [:t| t*3 * (t >> 7)].
>>
>> b generator: [:t| t*5//3].
>> b generator: [:t| t*4//3].
>>
>> b generator: [:t| t & (t // 8) - (t * 2 & (t>>13) & (t >> 5))].
>>
>> b generator: [:t| t>>6 | t | (t >> (t >> 16)) * 10 + ((t>>11)&7)].
>>
>> Hope it works..
>>
>> BTW, BoundFinderCanvas>>image:at:sourceRect: was missing (see attached,
>> need it), and the implementation in VectorCanvas has a bug but the part of
>> the method that uses WarpBlt seems to work correctly (that's why in the
>> example I call scaleBy:.
>>
>> --
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