[Cuis-dev] Icons with path sequence in vector graphics
Juan Vuletich
juan at cuis.st
Sat Jun 27 04:44:54 PDT 2026
Hi Folks,
Luciano's fix is not at GitHub.
Thanks!
On 2026-06-27 4:46 AM, Luciano Notarfrancesco via Cuis-dev wrote:
> Hi Bernhard,
> It was actually a bug in the parsing of the path data, related to
> implicit commands (when a command is not explicitly specified but
> implied from the previous command). This fixes the bug, or at least
> fixes the ink marker example, let me know if you find any other icon
> that doesn't work as expected.
>
> Thanks!
> Luciano
>
> On Sat, Jun 27, 2026 at 3:11 AM Bernhard Pieber <bernhard at pieber.com>
> wrote:
>
> Hi Juan, Hi Luciano,
>
> This is great! Many icons work well.
>
> What's most amazing: The Ink Marker even works when I move it! ;-)
>
> (IconMorph new pathData: 'm272-104-38-38-42 42q-19 19-46.5
> 19.5T100-100q-19-19-19-46t19-46l42-42-38-40 554-554q12-12 29-12t29
> 12l112 112q12 12 12 29t-12 29L272-104Zm172-396L216-274l58 58
> 226-228-56-56Z') openInWorld
>
> ...
>
>
>
> I guess the drawing artifacts have nothing to do with the pathData
> parsing, right?
>
> The class category of IconMorph is named Widgetst. I guess this is
> a typo.
>
> Thanks für working on this!
>
> Cheers,
> Bernhard
>
>
> > Am 25.06.2026 um 17:00 schrieb Juan Vuletich via Cuis-dev :
> >
> > Hi Luciano,
> >
> > On 2026-06-25 5:16 AM, Luciano Notarfrancesco via Cuis-dev wrote:
> >> Hi Juan,
> >> Thanks for the detailed explanation of the rationale behind your
> >> design. I was considering using TTF icons, but then I thought it
> >> was going to be annoying to have to work with arbitrary code points
> >> instead of the actual fonts, or would require a global mapping
> name ->
> >> icon/codePoint that I also didn't like much, so I followed your
> >> suggestion of doing this instead of TTF fonts and now I see
> it's much
> >> cleaner and simpler.
> >
> > Most important to me, using TTF forces you to use text metrics
> > arguments, when you're actually doing graphics and text metrics are
> > maningless here.
> >
> >>
> >> I'm still not sure, but at this point I feel that we don't
> really need
> >> the reified PathCommands (or perhaps they just belong to the SVG
> >> package), I'd prefer to use literal Float32Arrays directly if
> we added
> >> support for the rest of the commands.
> >
> > Yes. We need to add support for the rest of the commands. It is
> in my
> > ToDo list now.
> >
> >> BTW, regarding #[], I'd like to suggest to change it to create
> >> Float32Arrays instead of Float64Arrays... apparently all the
> current
> >> use cases end up converting them to Float32Array anyway, and
> for that
> >> they use two syntactic suggars: #[] and the backtick, it would be
> >> simpler if #[] produced Float32Arrays instead...
> >
> > You're right. Just pushed 2 updates for that. We never actually
> needed
> > literal Float64Arrays anyway.
> >
> >>
> >> Here's an example of an IconMorph, not necessarily the best
> >> implementation but it shows the idea, you can test it like this:
> >> IconMorph new pathData:
> >> 'M240-200h120v-240h240v240h120v-360L480-740 240-560v360Zm-80
> >> 80v-480l320-240 320 240v480H520v-240h-80v240H160Zm320-350Z'
> >
> > Just pushed your IconMorph as an update. Included this as a class
> > example method.
> >
> > Thanks!
> >
> >>
> >> Cheers,
> >> Luciano
> >
> > --
> > Juan Vuletich
> > www.cuis.st <http://www.cuis.st>
> > github.com/jvuletich <http://github.com/jvuletich>
> > researchgate.net/profile/Juan-Vuletich
> <http://researchgate.net/profile/Juan-Vuletich>
> > independent.academia.edu/JuanVuletich
> <http://independent.academia.edu/JuanVuletich>
> > patents.justia.com/inventor/juan-manuel-vuletich
> <http://patents.justia.com/inventor/juan-manuel-vuletich>
> >
> > --
> > Cuis-dev mailing list
> > Cuis-dev at lists.cuis.st
> > https://lists.cuis.st/mailman/listinfo/cuis-dev
>
>
--
Juan Vuletich
www.cuis.st
github.com/jvuletich
researchgate.net/profile/Juan-Vuletich
independent.academia.edu/JuanVuletich
patents.justia.com/inventor/juan-manuel-vuletich
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