[Cuis-dev] Godot Smalltalk Bindings

Juan Vuletich juan at jvuletich.org
Thu Dec 10 10:02:56 PST 2020


On 12/10/2020 11:53 AM, Mariano Montone via Cuis-dev wrote:
> Very cool! Thanks for sharing!
>
> Mariano
>
> El 8/12/20 a las 02:28, Justin Chandler via Cuis-dev escribió:
>> Hey, everyone!
>>
>> Over the past couple days I've been working on language bindings for a
>> socket bridge between the Godot game engine and Pharo+Cuis! It's still
>> pretty basic, but so far you can define functions to be attached to
>> Godot keyboard actions as well as attach methods to Godot's update loop!
>> I've attached a video of a cube being able to be moved using the arrow
>> keys once the code to do so has been sent over and interpreted via the
>> live socket.
>>
>> The video shows the game's code being defined using Pharo, however I've
>> ported and tested the code in Cuis and it does actually work 1 to 1.
>> Since Pharo and Cuis' socket definitions are either identical or mostly
>> identical, I actually don't have to modify the code at all to maintain
>> it for both since the rest of the code is written and defined by me
>> within the package.
>>
>> In any case, I'm not sure if I'll release it, but I figured I'd share my
>> progress so far!
>>
>> Thanks for reading!
>>
>> - Justin Chandler
>>
>> https://www.youtube.com/watch?v=u45qVw5HzT4
>>

Cool!

Cheers,

-- 
Juan Vuletich
www.cuis-smalltalk.org
https://github.com/Cuis-Smalltalk/Cuis-Smalltalk-Dev
https://github.com/jvuletich
https://www.linkedin.com/in/juan-vuletich-75611b3
@JuanVuletich



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