[Cuis-dev] Godot Smalltalk Bindings

Mariano Montone marianomontone at gmail.com
Thu Dec 10 06:53:46 PST 2020


Very cool! Thanks for sharing!

Mariano

El 8/12/20 a las 02:28, Justin Chandler via Cuis-dev escribió:
> Hey, everyone!
> 
> Over the past couple days I've been working on language bindings for a
> socket bridge between the Godot game engine and Pharo+Cuis! It's still
> pretty basic, but so far you can define functions to be attached to
> Godot keyboard actions as well as attach methods to Godot's update loop!
> I've attached a video of a cube being able to be moved using the arrow
> keys once the code to do so has been sent over and interpreted via the
> live socket.
> 
> The video shows the game's code being defined using Pharo, however I've
> ported and tested the code in Cuis and it does actually work 1 to 1.
> Since Pharo and Cuis' socket definitions are either identical or mostly
> identical, I actually don't have to modify the code at all to maintain
> it for both since the rest of the code is written and defined by me
> within the package.
> 
> In any case, I'm not sure if I'll release it, but I figured I'd share my
> progress so far!
> 
> Thanks for reading!
> 
> - Justin Chandler
> 
> https://www.youtube.com/watch?v=u45qVw5HzT4
> 



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