[Cuis-dev] FYI. VectorGraphics freezes World. TrueType Font Install
Gerald Klix
cuis.01 at klix.ch
Wed Jul 21 11:50:31 PDT 2021
Thanks for your tip. I pull the repos routinely before each test
and install the latest updates.
Nevertheless your hint pointed me in the right direction.
I mounted my Windows home directory
in the image's package search path and I had an unpacked
Haver release laying on my Windows desktop.
The VectorGraphics package was loaded from this old release.
To make thinks worse the Windows tests used the Cuis
working directory on my Linux machine which in turn
accessed the very same Windows laptop.
I still wonder why the 32bit stuff worked.
What a mess and worse: It's my very own fault!
I am sorry, that I bothered the whole list with
the sad consequences of my sloppy
development setup.
Thanks Juan and keep up the good work.
Best Regards,
Gerald
On 7/21/21 7:18 PM, Juan Vuletich via Cuis-dev wrote:
> I'm pretty sure you just have to pull the repos.
> In addition to the
> Win32 VM, I have just tested your Win64 and LinuxX64 VMs and all three
> work great!
>
> (FYI I run Win64 and Linux64 as VMs in my fast Mac. Win32 I run on the
> old Atom laptop to test performance.)
>
> Cheers,
>
> On 7/21/2021 1:54 PM, Gerald Klix via Cuis-dev wrote:
>> The Windows 64bit VM fails with the same error, 147 debug logs ;-[
>>
>> As reported the Windows 32bit VM works. Does your old Atom machine
>> support 64bit applications? (I presume "No", probably it is
>> an old netbook)
>>
>>
>> Could have sworn that I had a working 64bit Linux VM with
>> the VEP plugin.
>>
>>
>> Any help is much appreciated,
>>
>> Gerald
>>
>>
>> On 7/21/21 6:41 PM, Gerald Klix via Cuis-dev wrote:
>>> Breaks even with a tiny screen, would have been too easy.
>>> Will try 64 bit windows.
>>>
>>> On 7/21/21 6:37 PM, Gerald Klix via Cuis-dev wrote:
>>>> I just tried with a clean Cuis image.
>>>> Filed in the one update and set the system font
>>>> to DejaVueSansCondensed: Same error, same debug log;
>>>> I now have 127 of them.
>>>>
>>>> Best theories so far:
>>>>
>>>> 1. Linux 64bit-VectorEnginePlugin broken
>>>> 2. Screen/Display too big
>>>>
>>>> Will check 2., because it's the low hanging fruit.
>>>>
>>>>
>>>> Me more puzzled,
>>>>
>>>> Gerald
>>>>
>>>>
>>>>
>>>> On 7/21/21 6:29 PM, Gerald Klix via Cuis-dev wrote:
>>>>> After your applying your suggested fix and after
>>>>> adding an #iconColor method the buttons work again.
>>>>>
>>>>> Thanks for your help.
>>>>>
>>>>>
>>>>> But the VectorGraphics stuff leads to a repeating error.
>>>>> I attached the last of 97 debug logs.
>>>>>
>>>>>
>>>>> Me puzzled,
>>>>>
>>>>> Gerald
>>>>>
>>>>>
>>>>>
>>>>> On 7/21/21 12:23 PM, Gerald Klix via Cuis-dev wrote:
>>>>>>
>>>>>>
>>>>>> On 7/21/21 11:15 AM, Juan Vuletich via Cuis-dev wrote:
>>>>>>>
>>>>>>> See that I replaced #drawRoundGradientLookOn: with
>>>>>>> #drawRoundLookOn: , because I removed the gradient option. I
>>>>>>> believe that if you do this rename in any senders and/or
>>>>>>> implementors in Haver, it should work ok. In any case, check in
>>>>>>> detail updates #4677, #4678, #4681, #4682 and #4688.
>>>>>> IC and will check it out. Early in the morning a was bit
>>>>>> pressed for time -- I still am -- so I not dig into it.
>>>>>>>
>>>>>>> In general, any Cuis code that is redefined by Haver could have
>>>>>>> issues with future Cuis updates, right? I'm not complaining, it
>>>>>>> is just that I think we'll need to deal with this fact.
>>>>>> That's the risk I took when started on that "Haver"-journey.
>>>>>> In fact I spent two days or so in mitigating the risks.
>>>>>> That is I implemented a baseline checker that creates
>>>>>> code that -- in turn -- checks every class and method
>>>>>> modified in a changeset/package for being of
>>>>>> the proper version.
>>>>>> I used for that big Environments change set with
>>>>>> good results; it detected a trivial change.
>>>>>> Since there was not much change, I did not use
>>>>>> it for all the other packages. In the button case
>>>>>> it would have helped anyways, because id does not
>>>>>> detect sends to `super`, it just looks at
>>>>>> extension methods that override methods in the base image.
>>>>>>
>>>>>> What we need (for each class), is an interface
>>>>>> definition for subclasses, that -- at least --
>>>>>> lists the methods that will stay stable.
>>>>>>
>>>>>>
>>>>>> Just my 0.03€ and many thanks for your help,
>>>>>>
>>>>>> Gerald
>>>>>>
>>>>>>
>>>>>>
>>>>>>>
>>>>>>> Cheers,
>>>>>>>
>>>>>>> On 7/21/2021 4:33 AM, Gerald Klix via Cuis-dev wrote:
>>>>>>>> Near miss: #drawRoundGradientLookOn: is still missing.
>>>>>>>> Please see the attached debug log.
>>>>>>>>
>>>>>>>> The code for the button stuff is here:
>>>>>>>> https://hg.sr.ht/~cy-de-fect/HaverOnCuis/browse/haver/ui/Buttons.pck.st
>>>>>>>>
>>>>>>>>
>>>>>>>> I am sorry there is now Haver release containing this package,
>>>>>>>> I hope that I can prepare a new release next week.
>>>>>>>> (Raspi builds still miss the FFI plugin, I dug into that one,
>>>>>>>> it's a sad story)
>>>>>>>>
>>>>>>>> Thank you for your efforts!
>>>>>>>>
>>>>>>>>
>>>>>>>> Best Regards,
>>>>>>>>
>>>>>>>> Gerald
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 7/21/21 4:31 AM, Juan Vuletich via Cuis-dev wrote:
>>>>>>>>> Done. Just pushed another update. Please tell how it goes.
>>>>>>>>>
>>>>>>>>> Cheers,
>>>>>>>>>
>>>>>>>>> On 7/20/2021 6:34 PM, Juan Vuletich via Cuis-dev wrote:
>>>>>>>>>> The truth is that all I need to move to the Canvas is the
>>>>>>>>>> specific methods to draw the icons in window controls. There
>>>>>>>>>> are Form in BitBltCanvas, but just drawing calls in
>>>>>>>>>> VectorGraphicsCanvas. Let my try to partially revert the
>>>>>>>>>> changes, and see if I can get VG drawing the icons, without
>>>>>>>>>> reducing the flexibility you need.
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>>
>>>>>>>>>> On 7/20/2021 6:14 PM, Gerald Klix via Cuis-dev wrote:
>>>>>>>>>>> I just looked into it, and discovered your changes as you
>>>>>>>>>>> discribed them.
>>>>>>>>>>>
>>>>>>>>>>> This move is a bit unfortunate, because
>>>>>>>>>>> I overwrote many of the drawing methods.
>>>>>>>>>>> Only drawRoundGradientLookOn: and draw3DLookOn:
>>>>>>>>>>> are expected to be definded in the super class.
>>>>>>>>>>> Sending the corespoinding messages to the canvas won't
>>>>>>>>>>> do the job, because these methods delegate the icon
>>>>>>>>>>> drawing not the canvas and not my subclass.
>>>>>>>>>>> I don't want the icons to be magnified that much.
>>>>>>>>>>> Maybe factroring out the magniofaction factors
>>>>>>>>>>> might do the job. Also the icons are displayed left of
>>>>>>>>>>> label.
>>>>>>>>>>>
>>>>>>>>>>> I'll look into it tommorrow and try to come up with
>>>>>>>>>>> a solution, its 23:10 here.
>>>>>>>>>>>
>>>>>>>>>>> Just one remark (or rant):
>>>>>>>>>>> I can't the my this solution is cleaner:
>>>>>>>>>>> Now Canavs defines the geometry of Button
>>>>>>>>>>> and not the button itself.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Thanks for your help and Best Regards,
>>>>>>>>>>>
>>>>>>>>>>> Gerald
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>
>
>
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