[Cuis-dev] Morphic glitches out/hangs when adding faulty code to drawOn method on morphs that step
Hilaire Fernandes
hfern at free.fr
Thu Dec 15 01:28:54 PST 2022
Hi Alan,
Thanks to report! I confirm the issue, even with non stepping morph. It
should not behave like that.
The expected behavior with faulty code in a #drawOn: method is a broken
morph rendered as a red rectangle with yellow diagonals and stepping set
in pause, to avoid recurring debugger to pop up I guess. By the way
there is the WorldMenu>Debug and Morph halo menus to restart stepping
and rendering once the broken code is fixed.
It seems the Morph is not detected as broken, and rendering is tried
again and again.
Juan recently introduced the HybridCanvas to speed up graphics
rendering, may be it is related, and a fix should come. I can't help
more, sorry.
Hilaire
Le 15/12/2022 à 07:43, Alan Dao via Cuis-dev a écrit :
> I know that the code I've put in is inherently flawed, but my
> development process involves experimenting a lot and not always
> knowing what I'm doing. Is there something I'm missing when it comes
> to not having mistakes break Morphic? Any advice would be appreciated.
>
--
GNU Dr. Geo
http://drgeo.eu
http://blog.drgeo.eu
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