[Cuis-dev] Proposals for Community meeting!
Nicola Mingotti
nmingotti at gmail.com
Thu Feb 3 06:05:15 PST 2022
On 2/2/22 19:47, Juan Vuletich wrote:
> On 1/31/2022 6:23 PM, Nicola Mingotti via Cuis-dev wrote:
>> Hi guys,
>>
>> I will be happy to participate, i hope timing do not clash too often
>> with our company meetings,
>> in which case i would not be able to attend. Excuse me right for the
>> times this may happen.
>>
>> So, I few things i can talk you about is:
>>
>> . I am developing a touch screen GUI in Cuis for a product we will
>> ship in March.
>> Cuis runs in a BeagleBone black. If i don't find bad surprises I
>> will ship it in Cuis.
>> I can show you that in the near term.
>> I don't have a real reason to make this in Cuis if not that it is
>> an easy project and forces me
>> to learn Morphic once and for all. But i can tell you, the way Cuis
>> jump from
>> the high dpi retinas display to a 800x500 (50euro) touch screen is
>> really amazing.
>> I have seen thousand dollars Linux software fall miserably on this.
>
> Nice to know! It would be very nice to see you demo this work.
>
>> The only problem i have here, up to now, is that if I load
>> VectorGraphics it all becomes super slow, so
>> i am most probably forced to do without it. The deadline is near.
>
> If you do `MorphicCanvas activeSubclass: HybridCanvas.` the unzoomed
> windows will become faster, because they'll use BitBlt. If instead you
> do `MorphicCanvas activeSubclass: BitBltCanvas.` then vector graphics
> and zooming are disabled, and you go back to BitBlt for everything,
> but you have TrueType.
>
> Also, make sure that `VectorEngineWithPlugin isPluginAvailable`
> answers true.
>
> Still, it may be too slow on a BeagleBone. I wrote it thinking on
> relatively modern PCs.
>
I will copy this in my notes Juan, i can't make the experiment now, I
will do later on.
bye
Nicola
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