[Cuis-dev] Proposals for Community meeting!
Nicola Mingotti
nmingotti at gmail.com
Thu Feb 3 06:29:47 PST 2022
That is freaking awesome !
I can't do that, I learn't just for curiosity a bit of MIPS assembly in
the past but nothing more.
About the plugin, i have no idea how difficult that may be, waiting Dave
talk ;)
bye
nicola
On 2/3/22 15:21, Hilaire Fernandes wrote:
>
> Will it be hard to write this plugin or part of it in ARM assembler? I
> mean, is it possible to do it, not how hard it will be to write the
> code? 30 years ago I wrote a video game written in 100% ARM machine
> language, 50fps (https://youtu.be/X7CYEb60ZQI)
>
> Hilaire
>
> Le 03/02/2022 à 15:05, Nicola Mingotti a écrit :
>>> If you do `MorphicCanvas activeSubclass: HybridCanvas.` the unzoomed
>>> windows will become faster, because they'll use BitBlt. If instead
>>> you do `MorphicCanvas activeSubclass: BitBltCanvas.` then vector
>>> graphics and zooming are disabled, and you go back to BitBlt for
>>> everything, but you have TrueType.
>>>
>>> Also, make sure that `VectorEngineWithPlugin isPluginAvailable`
>>> answers true.
>>>
>>> Still, it may be too slow on a BeagleBone. I wrote it thinking on
>>> relatively modern PCs.
>>>
>>
>> I will copy this in my notes Juan, i can't make the experiment now, I
>> will do later on.
> --
> GNU Dr. Geo
> http://drgeo.eu
> http://blog.drgeo.eu
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