[Cuis-dev] Mixing BitBlt and Vector PlacedMorphs

Tommy Pettersson ptp at lysator.liu.se
Wed Feb 16 11:15:27 PST 2022


On Wed, Feb 16, 2022 at 04:10:45PM +0100, Hilaire Fernandes via Cuis-dev wrote:
> Le 16/02/2022 à 00:52, Tommy Pettersson via Cuis-dev a écrit :
>> Can I use PlacedMorphs with requireVectorCanvas=false when I
>> have loaded the vector graphics feature?
> 
> Yes, In Spacewar, a Mobile is forced to not use the Vector Canvas, but 
> apparently it is used when vector graphics is installed. It is a bug. 
> Hopefully Juan knows about it.

Good to hear.

>> What I want to do is to first load all the extra fonts,
>> which loads the vector graphics, and then load and run the
>> Spacewar! package, but I want the game to use the BitBlt
>> canvas. Is that possible? When I start the game it appears
>> on screen, and runs with normal speed, but does not respond
>> to mouse and key events.
> 
> When the mouse is moved away of the game play, the game is set on pause. 
> You must move the mouse cursor into the game play, then you can use the keys

I know. It works perfectly without the vector graphics. With
vector graphics loaded, the game starts in stepping mode,
but does not respond to key or mouse, or even mouse leave,
so it never pauses.


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