[Cuis-dev] Mixing BitBlt and Vector PlacedMorphs

Juan Vuletich JuanVuletich at zoho.com
Wed Feb 16 15:07:15 PST 2022


Hi Hilaire,

On 16/02/2022 12:10 p.m., Hilaire Fernandes via Cuis-dev wrote:
> Le 16/02/2022 à 00:52, Tommy Pettersson via Cuis-dev a écrit :
>> Can I use PlacedMorphs with requireVectorCanvas=false when I
>> have loaded the vector graphics feature?
>
> Yes, In Spacewar, a Mobile is forced to not use the Vector Canvas, but 
> apparently it is used when vector graphics is installed. It is a bug. 
> Hopefully Juan knows about it.

Forced not to use Vector Canvas? A morph can't chose the canvas. If 
Mobiles can't work in VectorCanvas, let me take a look when I'm back home.

>> What I want to do is to first load all the extra fonts,
>> which loads the vector graphics, and then load and run the
>> Spacewar! package, but I want the game to use the BitBlt
>> canvas. Is that possible? When I start the game it appears
>> on screen, and runs with normal speed, but does not respond
>> to mouse and key events.
>
> When the mouse is moved away of the game play, the game is set on 
> pause. You must move the mouse cursor into the game play, then you can 
> use the keys
>

Thanks,

-- 
Juan Vuletich
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