[Cuis-dev] Mixing BitBlt and Vector PlacedMorphs
Hilaire Fernandes
hilaire at drgeo.eu
Thu Feb 17 03:28:04 PST 2022
My bad, I was thinking requireVectorCanvas=false will make the Morph to
not use VectorGraphics. I realize now it does not make sense that in a
tree of Morphs, some will use Vector and other Bitblt
Spacewar! game works with Vector canvas, at this for me. I don't
understand the problems Tommy is facing. Is it because the plugin is not
installed in his set up?
Hilaire
Le 17/02/2022 à 00:07, Juan Vuletich a écrit :
>> Yes, In Spacewar, a Mobile is forced to not use the Vector Canvas,
>> but apparently it is used when vector graphics is installed. It is a
>> bug. Hopefully Juan knows about it.
>
> Forced not to use Vector Canvas? A morph can't chose the canvas. If
> Mobiles can't work in VectorCanvas, let me take a look when I'm back home.
--
GNU Dr. Geo
http://drgeo.eu
http://blog.drgeo.eu
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