[Cuis-dev] Mixing BitBlt and Vector PlacedMorphs

Hilaire Fernandes hilaire at drgeo.eu
Thu Feb 17 03:28:04 PST 2022


My bad, I was thinking requireVectorCanvas=false will make the Morph to 
not use VectorGraphics. I realize now it does not make sense that in a 
tree of Morphs, some will use Vector and other Bitblt

Spacewar! game works with Vector canvas, at this for me. I don't 
understand the problems Tommy is facing. Is it because the plugin is not 
installed in his set up?

Hilaire

Le 17/02/2022 à 00:07, Juan Vuletich a écrit :
>> Yes, In Spacewar, a Mobile is forced to not use the Vector Canvas, 
>> but apparently it is used when vector graphics is installed. It is a 
>> bug. Hopefully Juan knows about it.
>
> Forced not to use Vector Canvas? A morph can't chose the canvas. If 
> Mobiles can't work in VectorCanvas, let me take a look when I'm back home.

-- 
GNU Dr. Geo
http://drgeo.eu
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