[Cuis-dev] Big News! Cuis is now Unicode and Vector Graphics
Mariano Montone
marianomontone at gmail.com
Sat Oct 29 07:19:12 PDT 2022
Hi Gerald,
you mean switching to another Canvas class ? Yes, fonts get sharper
if I set to BitBlt, but I was thinking of tuning VectorCanvas rendering
somehow, but I don't know if that's possible.
Cheers,
Mariano
El 29/10/22 a las 10:15, Gerald Klix escribió:
> Hopefully Juan's message helps here:
> https://lists.cuis.st/mailman/archives/cuis-dev/2022-October/006394.html
>
>
> HTH,
>
> Gerald
>
>
>
> On 29.10.22 12:53, Mariano Montone via Cuis-dev wrote:
>> A thing I would like to adjust if it were possible, is that I feel
>> like the font rendering loses some sharpness with VG; some fonts more
>> than others, and some sizes more than others.
>>
>> El 29/10/22 a las 05:44, Gerald Klix escribió:
>>> That can be explained easily:
>>> `VectorCanvas activeSubclass` answers HybridCanavs.
>>>
>>> Thanks a lot Juan!
>>>
>>>
>>> Best Regards,
>>>
>>> Gerald
>>>
>>>
>>>
>>>
>>> On 29.10.22 05:57, Mariano Montone via Cuis-dev wrote:
>>>> Wow.
>>>>
>>>> VectorGraphics are a lot faster than before. I can tell because I
>>>> have a slow computer.
>>>>
>>>> This is amazing!
>>>>
>>>> Thanks Juan!
>>>>
>>>>
>>>> Mariano
>>>>
>>>> El 28/10/22 a las 20:56, Juan Vuletich via Cuis-dev escribió:
>>>>> Hi Folks,
>>>>>
>>>>> After a 1-week sprint, I finally pushed the updates and new images
>>>>> to GitHub.
>>>>>
>>>>> Note that you'd no longer require: 'VectorGraphics' anywhere or it
>>>>> will load the already outdated external package. I'll delete it
>>>>> soon, but you need it to apply the updates to older images.
>>>>>
>>>>> It seems solid and performant, but please report any trouble.
>>>>>
>>>>> I also did another run at the automatic display of assignment and
>>>>> return arrows. Hopefully it will be robust now. Using different
>>>>> Unicode glyphs for assignment and/or return shouldn't be hard to do.
>>>>>
>>>>> Cheers,
>>>>>
>>>>
>>>
>>
>
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