[Cuis-dev] Big News! Cuis is now Unicode and Vector Graphics
Juan Vuletich
juan at cuis.st
Sat Oct 29 17:01:35 PDT 2022
Hi Mariano,
On 10/29/2022 7:53 AM, Mariano Montone via Cuis-dev wrote:
> A thing I would like to adjust if it were possible, is that I feel
> like the font rendering loses some sharpness with VG; some fonts more
> than others, and some sizes more than others.
You can tweak VectorEngineWithPluginSubPixel>>#defaultAntiAliasingWidth
and then evaluate `TrueTypeFont allInstancesDo: [ :f | f
releaseCachedState ].`, to try different parameters for the antialiasing
filter.
Still, I'm curious. Can you post a Display using
HybridCanvas/VectorCanvas and another using BitBltCanvas? Best if you
can include some fonts/sizes you feel are sharp enough, and others that
aren't. If file sizes are too big for the list (I believe it is 500kb
once encoded in MIME64), please send them to me privately.
One question: What Display resolution do you use? Size of screen? Does
the `Display size` in Cuis match the OS and physical screen resolution?
(this is rarely the case on MacOS, unfortunately).
Finally, a screen capture of an editor in your host OS with some text
that looks sharp to your eyes would be helpful.
Thanks,
--
Juan Vuletich
cuis.st
github.com/jvuletich
researchgate.net/profile/Juan-Vuletich
independent.academia.edu/JuanVuletich
patents.justia.com/inventor/juan-manuel-vuletich
linkedin.com/in/juan-vuletich-75611b3
twitter.com/JuanVuletich
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