[Cuis-dev] 3D cubes in Cuis (also, cubing)

Luciano Notarfrancesco luchiano at gmail.com
Thu Aug 20 01:43:36 PDT 2020


There’s a ray tracer:  https://github.com/len/RayTracer

In the Domains package https://github.com/len/Domains I implemented an
incremental rendering approach that makes possible to render real algebraic
surfaces and rotate/scale in real-time (this uses the ray tracer). Also I
did some simple 3D stuff for drawing graphs, also with interactive with
scaling and rotations. The Domains package is big and complex, but perhaps
looking at the few morphs might be useful (class categories
Domains-Graphs-Morphic and class ImplicitSurfacePlotMorph). Haven’t used
those morphs in a long time, tho, I should check if they still work...


On Thu, 20 Aug 2020 at 3:20 PM, Casey Ransberger via Cuis-dev <
cuis-dev at lists.cuis.st> wrote:

> I’ve been cubing again lately. Manages my stress well. In my head I’ve
> been concocting a program to help me practice (cube) algorithms, and also
> to serve as a database of the (cube) algorithms I use.
>
>
>
> I’d like to do the cube UI in 3D, but I’m not a 3D graphics guy. The
> visual requirements are minimal; I just want some flat-shaded polygons with
> some lighting options and maybe a glow effect (shader?) from time to time.
> My skills in Blender are non-existent, but I’m confident that I can
> successfully model a cube with different colored faces;) There’s a
> temptation to do it all in Smalltalk, but I’d like a high frame-rate,
> because I have VR aspirations.
>
>
>
> Juan seemed to be doing some stuff with the video hardware recently, and I
> guess I’m mostly wondering what the best way to have a (hopefully abstract)
> conversation with the video chipset from Cuis is.
>
>
>
> And also whether or not there’s anyone else here who likes twisty puzzles:)
>
>
>
> —Casey
>
> --
>
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>
> Cuis-dev at lists.cuis.st
>
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>
>
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