[Cuis-dev] Update: Alt+Return as a full screen toggle shortcut

Luciano Notarfrancesco luchiano at gmail.com
Sat Dec 19 01:57:53 PST 2020


I think the hand is a metaphor for the actual users’ hand. Keyboard events
also go through the hand. In my opinion this emphasises the tangibility of
morphs, and having the option to create new kinds of hands enables
experimentation that could lead to interesting places (as it happened in
Squeak with MorphicWrappers, I made a new hand that implemented the “typing
on air” thing).

I’m not sure how all this would work with touch screens, tho... or what’s
the idea for HandMorph in Morphic3. But I don’t like very much how we’ve
been hooking events and implementing shortcuts in the event classes
themselves because I need to be able to redefine that behaviour and it’s
not all in one place, and it’s less flexible, and sometimes it’s not easy
to find the code that I need to change to redefine the behaviour.

On Sat, 19 Dec 2020 at 3:26 PM, Philip Bernhart <philip.bernhart at posteo.de>
wrote:

> Hello all.
>
> Luciano Notarfrancesco via Cuis-dev <cuis-dev at lists.cuis.st> writes:
>
> > Btw, I think the Morphic way to implement things like this is with hands.
> > User input should always go through the hand, and a particular kind of
> hand
> > can implement global shortcuts (for example to open a browser, alt-. to
> > open a debugger, alt-tab to switch between windows, opening of halos,
> etc).
>
> Interesting insight. But why the hand? A hand was always as far as I
> have seen in morphic the mouse pointer, which could have many instances.
>
> A hand in these days isn't necessarily a mouse pointer anymore, but
> could be a multitouch input event, a gesture or many remote users living
> on different machines.
>
> Wouldn't that be more the world in which the morph is running in as a
> world defines the global context, hence the word "world"?
>
> Philosphical question: do we even know at this point what is supposed to
> be "true" morphic after the decades adapting a lively system and porting
> it from original self to Squeak and then to the needs of each Squeak
> derived system?
>
> I for example only know morphic from the Self movie, where you could
> spawn morphs and adapt them according to your needs.
>
> My gut feeling is to do that which in turn simplifies the system and
> bears its own weight.
>
>
> Cheers,
> Philip
>
> --
>
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