[Cuis-dev] Clicking the 'collapse' halo handle brings up the debugger
Luciano Notarfrancesco
luchiano at gmail.com
Mon Apr 5 07:19:47 PDT 2021
I think Halos are useful when you’re building stuff with Morphic, they are
a sort of low level interface for interacting with morphs. I can imagine
some applications disabling them, but they are very useful for developing.
On Mon, 5 Apr 2021 at 7:57 PM Pat Foley via Cuis-dev <cuis-dev at lists.cuis.st>
wrote:
> It complains that unidentified object does not understand #canvas.
>
> The unidentified object in question is 'self world', which for the
> collapse handle comes back #nil. That seems weird.
>
> (There is of course nothing wrong with #collapse, which works fine from
> the icon and from the menu handle > halo actions.)
>
> P.S.
>
> Why do we still have halos anyway? Almost the only thing I ever use them
> for is getting an inspector, and I can think of better ways to present that
> option (and the rest of the options in the debug and in the helpfully
> titled "menu" handle). Maybe everyone else has lots of uses for them (that
> are not served by the window frame or the window's icons) but evidently no
> one has clicked on the collapse handle in a while...
> --
> Cuis-dev mailing list
> Cuis-dev at lists.cuis.st
> https://lists.cuis.st/mailman/listinfo/cuis-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.cuis.st/mailman/archives/cuis-dev/attachments/20210405/f0d1544f/attachment.htm>
More information about the Cuis-dev
mailing list