[Cuis-dev] Morph Layer
juan at jvuletich.org
Thu Oct 14 08:23:54 PDT 2021
On 10/14/2021 5:04 AM, Hilaire Fernandes via Cuis-dev wrote:
> Hi Juan,
> Thanks for the enhancement. It can be broadly very useful.
Cool. It is now at GitHub.
> Two observations:
> * I noted that while I am creating a line, the toolbar has some
> issue in the drawing: see the different vertical tints of green
> in the attached screenshot. It happens when there is a
> #redrawNeeded message sent to one specific morph underneath.
Yes. This was a bug. Also note how in the darkened areas, anti aliasing
is completely broken due to repeated drawing. Fix also at GitHub now.
> * Balloon appears behind the morph. The difficulties are in the
> details! So the balloon should always be the top level, then you
> want the morph responding true to wantsToBeOnTop to stick to
> position two. Or may be balloon morph on position zero and
> wantsToBeOnTop number one. Something like that.
I just made HoverTextMorph, MenuMorph and a few others answer true to
#wantsToBeOnTop. I think it is ok now.
> Take care
Thank you too. You're helping Cuis Morphic improve a lot!
> Le 14/10/2021 à 05:16, Juan Vuletich a écrit :
>> Hi Hilaire,
>> Check the attach. It is a first sketch, but it seems to work. All you
>> need to do is `aMorph wantsToBeOnTop: true`.
>> Note that when you pick a morph with the hand, you are effectively
>> removing it from the world, so while it is being taken with the hand
>> it will appear above the "top" morphs. When you drop it, it will go
>> behind them.
>> We could have several layers, if that is needed.
>> Try it and tell if it works for your needs.
> GNU Dr. Geo
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Cuis-dev